quotations about virtual reality

Virtual Reality quote

Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming.

MARK ZUCKERBERG, FaceBook post, March 25, 2014


When virtual reality gets cheaper than dating, society is doomed.



Tags: Scott Adams

VR at its best shouldn't replace real life, just modify it, giving us access to so much just out of reach physically, economically. If you can dream it, VR can make it.

MATTHEW SCHNIPPER, "Seeing Is Believing: The State of Virtual Reality"


VR dangles in front of our eyes a vision of the media's future, changes in the ways we communicate, and the way we think about communication. The medium that tantalizes us so has gone by a number of names: computer simulation, artificial reality, virtual environments, augmented reality, cyberspace, and so on. More terms are likely to be invented as the technology's future unfolds. But the enigmatic term virtual reality has dominated the discourse. It has defined the technology's future by giving it a goal--the creation of virtual reality. Virtual reality is not a technology; it is a destination.

FRANK BIOCCA, TAEYONG KIM, & MARK R. LEVY, Communication in the Age of Virtual Reality


Unfortunately, no one can be told what the Matrix is. You have to see it for yourself.

LUCKY PALMER, Twitter post, January 11, 2016


Virtual reality is like dreaming with your eyes open.

BRENNAN SPIEGEL, "What Impact Will Virtual Reality Have On Businesses?", is4profit, September 16, 2016


When anything new comes along, everyone, like a child discovering the world, thinks that they've invented it, but you scratch a little and you find a caveman scratching on a wall is creating virtual reality in a sense. What is new here is that more sophisticated instruments give you the power to do it more easily. Virtual reality is dreams.

MORTON HEILIG, attributed, Virtual Reality and the Exploration of Cyberspace


When children are growing up, they face a profound conflict between the internal world of their dreams and imagination, in which everything's possible and fluid, and the practical world in which they have parents, food, and friends, in which they're not alone, and in which they can survive. So as kids grow up, they have to gradually de-emphasize this world of imagination and celebration and emphasize the practical world, unless they're willing to be alone in their insanity and completely dependent on others for survival. Of course it's possible to integrate the two, but it's so hard, like walking a tightrope. I think the reason that kids instinctively love computers, and especially love virtual reality, is that it really does present a new solution, a way to make imaginary worlds that we can be together in, just like the real world.

JARON LANIER, Spin Magazine, November 1995


Tags: Jaron Lanier

Virtual reality is the first step in a grand adventure into the landscape of the imagination.

FRANK BIOCCA, TAEYONG KIM, & MARK R. LEVY, Communication in the Age of Virtual Reality


Most people are awaiting Virtual Reality; I'm awaiting virtuous reality.

ELI KHAMAROV, attributed, Building Bridges: Collaboration Within and Beyond the Academic Library


What is it like to walk in someone else's shoes? Books allow us to imagine it, and movies allow us to see it, but VR is the first medium that actually allows us to experience it.

NICK MOKEY, "We Have Virtual Reality. What's Next Is Straight Out Of The Matrix", Digital Trends, December 19, 2016


In the virtual world of social networks, we get attracted to identities that are virtual. We don't know who is behind them and what their intentions are. Sometimes, they are just predators looking for easy prey. And they are very good at what they do.

STEVAN V. NIKOLIC, Weekend in Faro


Virtual reality is a medium, a means by which humans can share ideas and experiences.

ALAN B. CRAIG, Developing Virtual Reality Applications


The good news is that virtual reality is here. The bad news is that something is still missing.

MYCHILO STEPHENSON CLINE, Virtual Reality: a Catalyst for Social and Economic Change


Only when we aren't scared of the big "what if?" and embrace the moonshot thinking required to work in VR will we be able to help move this medium forward to its full potential.

RESH SIDHU, "Virtual Reality Is A Renegade Technology That's Disrupting The Creative Process", Fastco Create, December 28, 2016


Avoid overthinking the existential philosophy of the question, and just consider, if you were in a virtual world that was indistinguishable from the real world, would your visit to the Eiffel Tower be less enjoyable? Would you rather walk around the pyramids in real life, or walk on top of the pyramids in a real-seeming virtual world?

JOSHUA VANDERWALL, "Virtual Reality is About Much More Than Games", The Escapist, December 15, 2016


Will reality be augmented or virtual or some hybrid of the two? In any case, reality will no longer be the only game in town.

CED KURTZ, "Ced Kurtz's Techman Texts: Virtual reality is waiting in the wings", Pittsburgh Post-Gazette, December 13, 2016


Virtual reality represents a spatio-temporal illusion whose task it is to appear different from the 'real' spatio-temporal illusion created by universally adopted spatio-temporal conventions. Yet the most exciting experience of virtual reality is not so much the one that totally alters the viewer's perspective on the real as the one that is able to expand, augment and enlarge the real. In other words, it is in its relationship with the real, rather than in its attempts to substitute itself for the real, that the most original use of virtual reality is found.



Does virtual reality provide us with new ways to augment, enhance, and experience reality, or does it undermine and threaten that reality? Virtual reality is equally prone to portrayals as either the bearer of bright utopian possibilities or dark dystopian nightmares, and both of these views have some basis to recommend them.

DEREK STANOVSKY, The Blackwell Guide to the Philosophy of Computing and Information


One of the most intriguing concepts of virtual reality is the ability to achieve a realistic simulation of worlds which are entirely the product of the imagination. One example of this sense of freedom is evident in the way that virtual worlds do not have to behave according to the laws of physics which rule over our physical world. Theories contradictory to our common spatial experience (and common sense) are easily applied to a VR environment. Buildings do not have to respond to the laws of gravity or physical material characteristics; collisions can or cannot happen; you can walk through walls; the figure-ground relations can be inverted; you can be at two or more places at the same time. New spatial sensibilities are discovered from the interactive processes used by a design in a virtual environment. The directions of left and right, in front and behind, up and down, corresponding to the Cartesian interpretation of the physical world could collapse.

DANIELA BERTOL, Designing Digital Space